12/27/2023 0 Comments Burial at sea review![]() I just wish I knew when the second episode is coming because, right now, I’m unsatisfied. I won’t say that Episode One is completely anticlimactic because it isn’t. ![]() Well, I didn’t learn much, and that’s kind of a bummer. This isn’t part of the story as we know it, and I went in to the game hoping to learn how these character relate to the Booker and Elizabeth I came to know in Columbia. The big draw with Burial at Sea is to see what story Irrational is going to tell with a Booker and Elizabeth character in Rapture. After that, it’s nothing but roided-out splicers that are only capable of attacking - which, frighteningly, is a more familiar human reaction than anything elicited by the non-enemy NPCs. Only the first half of Burial at Sea takes place in these populated areas, thankfully. If I focus on those characters for any length of time, the game starts to feel like a nightmare where humans don’t work like they’re supposed to. The NPCs barely notice Booker and Elizabeth. When I look at these robot mannequins running through their animation and conversation routines, everything falls apart. Unfortunately, that complaint fully applies to Burial at Sea.Įvery inch of Rapture is gorgeous, but it breaks when I stare into the dead eyes of one of its citizens. It’s still BioShock Infinite in some bad ways, tooĪs much as I love the ambiance of Infinite, I despise the cardboard stiff non-player characters that inhabit Columbia. The design of the architecture and the world’s decor make sense, and I love absorbing every inch of each new room I come across.īurial at Sea is probably the most aesthetically pleasing games to look at this year, and it’s really only in a class with its BioShock Infinite cousin. I’m just as attracted to this Las Vegas-lit, under-the-sea metropolis as I was to Infinite’s floating city of Columbia. Of course, the best thing about Infinite was its world, and Burial at Sea’s living Rapture doesn’t disappoint. This surprised me the first few times, and it makes the world feel a bit more realistic and alive. When I returned with some new pants equipped, I was surprised to find that splicers - the crazy people that are trying to kill Booker and Elizabeth - had cut off the route I came in from. ![]() Once it was danger free, you could run back and forth through that area without ever coming across another enemy.Īt one point in Burial at Sea, I decided to go off the main path to explore. In Infinite, as you cleared an area of the people trying to kill you, that was it. ![]() Interestingly, Irrational made one small change with the opponents that actually makes the world feel more threatening and suspenseful: No room is every permanently clear of enemies. Weapons (and this expansion introduces at least one new one) are fun to fire, and the enemies aren’t completely dumb. The combat is just as taut and satisfying as before. She won’t kill anything, but she won’t get you killed. Some things work even better.Įlizabeth is just as smart and out of the way as you want in a computer-controlled ally. She hires Dewitt to find a missing girl, but she’ll do just as much health-tossing and tear-making as she did before.Įverything that works in Infinite works here. Elizabeth, the sidekick from the main game, joins players from the get-go in Burial at Sea. This time he’s a private eye in Rapture, and he doesn’t seem to have any knowledge of the story players shot their way through in Infinite. Players again take control of Booker Dewitt. Only this time, we get to see what that world was like before its collapse. It takes the refined action and Elizabeth mechanics from Infinite and puts it all in Rapture, the underwater city from the first BioShock. It’s still BioShock Infinite but in Raptureīurial at Sea is still a well-built game.
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